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I've been experimenting a bit with a blob mash and a particle flow, got some interestig structures as a result, but the problem is that the ticks are displayed in render. (They do not appear in viewport)
This is what I did:
I created a particle flow, then a blob mesh. Then I put turbosmooth on it and picked PF.
Adjusted some parameters to make it look like some liquid coming out of a pipe, and thats it.
Anybody has any idea how to avoid rendering ticks?
I am attaching a picture of it.