I would like to be able to tweak the vertices of a complex solid using
ObjectArx. Using BREP, you can query the solid and get the points for the
vertices, but I don't see a way to set the points.
I know you can transform the face of an AcDb3dSolid as a single entity, but
I don't see an equivalent method for transforming a single vertex.
Is there a method for editing at this level?
Thanks,
David