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Creation Platform and Maya - realtime rendering, high performance operators

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FabricEngine
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Creation Platform and Maya - realtime rendering, high performance operators

Hi everyone - thought I should drop by and post a few updates on what we're doing at Fabric Engine. Siggraph is coming up quickly, so feel free to visit us on the Shotgun booth for a live demo.

 

http://fabricengine.com/creation/maya-rtr/ - we've integrated our Creation RTR into the Maya viewport, which means you can work with hundreds of lights, soft shadows, motion blur, DOF etc in real-time.

 

http://fabricengine.com/creation/splice/ - this is a bit tougher to explain. We make it possible for TDs to write high-performance operators inside Maya. They are as fast as multi-threaded C++, but as long as you can write Python, you'll be able to write Splice operators. This is all tighty implemented within Maya (and Nuke) with a nice IDE.

 

For those of you attending Siggraph, I'll update this post later with a link to our schedule. We'll be hosting a couple of user groups, so I hope to see you there 🙂

 

Thanks,

 

Paul

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