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Basefount announcing Miarmy Maya Plugin AI, crowd, physX, Render

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yeahyang
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Basefount announcing Miarmy Maya Plugin AI, crowd, physX, Render

Hi, it's our greatest honor that you are reading this,

After 9 months development, Miarmy(called My Army) is coming.
Miarmy is a brand new Autodesk Maya plug-in set, focus on behavioral animation, crowd sims, physical sims, and Renderman render.

Using Miarmy, there is no node connecting and programming any more!!

Click for watching the HD teaser demo on Youtube HD
http://www.youtube.com/watch?v=cyEHE_LIIvM&hd=1

Hope you enjoy it!

The reason of our development is that we want to provide another solution which simpler and faster way to create crowd effect just inside of Maya itself.

Miarmy Logic Engine is a tree-structural hierarchical priority decision node system, it can defuzz and create neural network automatically underground without user defining and knowing it.
Decision node, which contains inner priority ranking and fuzzy logic condition, is the unit in tree structure.
Decision node can make decision through condition.
So, no node connection and programming needed!!

Miarmy is not a particle system, we re-write all bone and animation nodes.
Miarmy take PhysX 3.0 integrated. It is diversity, extensible and efficient.
Miarmy support FBIK, Human IK, and any one-bone-chain setup system.
Miarmy uses simple rendering pipeline, get rid of advanced render setup, support Maya light and shader, etc. Based on 3delight API
Miarmy is based on Maya API, it's easy for upgrading.

We are upgrading and trying our best every day!


Features List Detail:
basefount.tech.officelive.com/MiarmyFeatureList.aspx

If you like us, please follow us:
facebook.com/basefount
twitter.com/basefount

Basefount Technology (Hong Kong) Limited
www.basefount.com
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