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Active Member
mrmcclenathan
Posts: 9
Registered: ‎04-10-2012
Message 1 of 4 (521 Views)

Smoother Animation

521 Views, 3 Replies
01-23-2013 09:17 AM

Hi all,

 

I've been creating an animation from viewpoints and would like to get some smoother transitions between the camera paths. The camera seems to "jerk" from one angle to the other. Does anybody have any suggestions on how to make it more smooth and seamless?

 

See link for current animation.

 

http://www.youtube.com/watch?v=D7A5OIn7FrY

*Expert Elite*
dgorsman
Posts: 5,112
Registered: ‎10-12-2006
Message 2 of 4 (511 Views)

Re: Smoother Animation

01-23-2013 12:17 PM in reply to: mrmcclenathan

Navisworks interpolates between viewpoints, but doesn't take into account the previous or successive viewpoints.  I've had good results with adding additional viewpoints as the camera goes into and out of the pivot points.  So instead of

 

v   v   v   v   v

 

... it looks more like

 

v       v   v  vvv v   v     v         v

 

That way there is less interpolation of where the camera is located and pointing, and smoother transitions.

----------------------------------
If you are going to fly by the seat of your pants, expect friction burns.
Adopt. Adapt. Overcome. Or be overcome.
A good question will be halfway to a good answer.


Active Member
mrmcclenathan
Posts: 9
Registered: ‎04-10-2012
Message 3 of 4 (441 Views)

Re: Smoother Animation

02-18-2013 09:10 AM in reply to: dgorsman

Did you do this through the animator? Or through the saved viewpoints?

 

I tried doing it through the saved viewpoints but it was pretty difficult to get the right camera angle and position going in and out of the viewpoints. It ended up making it more choppy.

 

I just started trying to add more viewpoints (or key frames) through the animator. This should be a lot easier sinch I can pause it and click the "capture keyframe" button. However, I feel like this is too easy. Is it really going to make a difference?

*Expert Elite*
dgorsman
Posts: 5,112
Registered: ‎10-12-2006
Message 4 of 4 (428 Views)

Re: Smoother Animation

02-19-2013 08:03 AM in reply to: mrmcclenathan

I add the viewpoints manally and tweak the coordinates of the camera based on the existing viewports.  It takes a bit of work but the results are acceptable for what I'm expecting from this product.

----------------------------------
If you are going to fly by the seat of your pants, expect friction burns.
Adopt. Adapt. Overcome. Or be overcome.
A good question will be halfway to a good answer.


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