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Re: eGeneralMo delingFail ure when operating on large Solid3d object sets
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03-23-2012 08:52 AM in reply to:
wein3967
Success!
It certainly looks like my problem revolved around not properly disposing of objects as they were created. Since I was iterating through thousands of objects, they were really piling up.
In the end, I needed to make sure I performed the .Dispose() on my Regions, Planes, and xPlode.Items (lines, ellipses, and circles) as soon as I was finished with them.
Thanks to all took a look and/or offered suggestions.


