Good Suggestion, I had actually already added this to the program. Below is the current code that I am using to add the layers.
'This sub will accept a layername, a color number, a lineweight and then create the layer. Public Sub CreateTrimbleLayer(layerName As String, colorNum As Short, LineWeightNum As LineWeight) 'Get the editor object Dim doc = AcApp.DocumentManager.MdiActiveDocument Dim db = doc.Database Dim ed = doc.Editor 'Create the layer. If there is an error then catch it. Try 'Start the database transaction Using tr As Transaction = db.TransactionManager.StartTransaction() 'Open the LayerTable for write Dim lt = DirectCast(db.LayerTableId.GetObject(OpenMode.ForW
rite), LayerTable) 'If the layer is already in the database then write a message to the command 'line and return If lt.Has(layerName) Then ed.WriteMessage(layerName & " exists..." & vbLf) Return End If 'Create a new LayerTableRecord and set the name, color, and lineweight Dim ltr = New LayerTableRecord() ltr.Name = layerName ltr.Color = AcColors.Color.FromColorIndex(ColorMethod.ByAci, colorNum) ltr.LineWeight = LineWeightNum 'Add the LayerTableRecord to the LayerTable lt.Add(ltr) 'Set the Layer Description equal to the Layer Name ltr.Description = layerName 'Add the created object to the database and commit the transaction tr.AddNewlyCreatedDBObject(ltr, True) tr.Commit() 'The layer has been successfully created so write a message to the commandline ed.WriteMessage(layerName & " layer created..." & vbLf) End Using 'There was an unknown error when creating the layer so write a message to the commandline Catch generatedExceptionName As Autodesk.AutoCAD.Runtime.Exception ed.WriteMessage(layerName & " Ooooops ; not created..." & vbLf) End Try End Sub
Yeah, I feel at home @ theSwamp
I 'normally' stick with C# code. I just happened to scan your code and couldn't see an obvious reason it should act as you described ... so I hacked out the C# to see how I'd have attacked it.
Your code seems to be layed out well (modular) and should lend itself to debugging and expansion ... which is important as I see it.
Sugestions ? just keep bashing keys.
class keyThumper<T> : Lazy<T>; another Swamper
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