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    *Carlos Cabrera

    TransformBy Error: eCannotScaleNonUniformly

    533 Views, 2 Replies
    09-14-2005 01:57 PM
    What is the proper way to orient a block to any desired orientation?

    I've got two vectors for the block's desired X and Y directions with respect
    to the WCS, but my TransformBy method only works if they lie along an
    existing axis. For example, if they are (0,1,0) and (1,0,0) everything
    works great. But if I rotate the block by 45 degrees, the vectors X=(1,0,0)
    and Y=(0,0.7071,0.7071) produce an eCannotScaleNonUniformly error.

    Here's my C# code (AutoCAD 2006):

    Point3d origin = new Point3d(0, 0, 0);

    // Set the new location and orientation vectors
    Point3d location = new Point3d(0, 20, 10);
    Vector3d xVector = new Vector3d(1, 0, 0);
    Vector3d yVector = new Vector3d(0, 0.7071, 0.7071);

    // Rotate it
    Vector3d oldX = new Vector3d(1, 0, 0);
    Vector3d oldY = new Vector3d(0, 1, 0);
    Vector3d oldZ = new Vector3d(0, 0, 1);
    Matrix3d m = Matrix3d.AlignCoordinateSystem(origin, oldX, oldY, oldZ,
    location, xVector, yVector, xVector.CrossProduct(yVector));

    bref.TransformBy(m);
    Please use plain text.
    Distinguished Contributor
    Posts: 311
    Registered: ‎07-29-2004

    Re: TransformBy Error: eCannotScaleNonUniformly

    09-16-2005 05:18 AM in reply to: *Carlos Cabrera
    You have to translate, scale, then rotate in that order.
    It is easier just to set the Position, Rotation and Scale Factor properties.

    Chris Arps
    Please use plain text.
    *Albert Szilvasy

    Re: TransformBy Error: eCannotScaleNonUniformly

    09-16-2005 03:29 PM in reply to: *Carlos Cabrera
    I suspect the problem is precision. 0.7071 is not exactly cos(45 degrees)

    Albert
    "Carlos Cabrera" wrote in message
    news:4956633@discussion.autodesk.com...
    What is the proper way to orient a block to any desired orientation?

    I've got two vectors for the block's desired X and Y directions with respect
    to the WCS, but my TransformBy method only works if they lie along an
    existing axis. For example, if they are (0,1,0) and (1,0,0) everything
    works great. But if I rotate the block by 45 degrees, the vectors X=(1,0,0)
    and Y=(0,0.7071,0.7071) produce an eCannotScaleNonUniformly error.

    Here's my C# code (AutoCAD 2006):

    Point3d origin = new Point3d(0, 0, 0);

    // Set the new location and orientation vectors
    Point3d location = new Point3d(0, 20, 10);
    Vector3d xVector = new Vector3d(1, 0, 0);
    Vector3d yVector = new Vector3d(0, 0.7071, 0.7071);

    // Rotate it
    Vector3d oldX = new Vector3d(1, 0, 0);
    Vector3d oldY = new Vector3d(0, 1, 0);
    Vector3d oldZ = new Vector3d(0, 0, 1);
    Matrix3d m = Matrix3d.AlignCoordinateSystem(origin, oldX, oldY, oldZ,
    location, xVector, yVector, xVector.CrossProduct(yVector));

    bref.TransformBy(m);
    Please use plain text.