I normally get the UCS directions as part of a test to see if current coord system is same as world:
I am seeing a nonnormal UCSxdir and Ydir for several drawings with UCS I know is on world. See the above value.
It took me a while to realize it was because the drawing had ps viewports, and the viewport UCS was user.
How would I get what I would call "the modelspace current coord system info" to do this test.
Keep in mind, I am doing this with a drawing not open in the editor, it is DBX style. If it was not, I could do all kinds of things to figure out if modelspace was on world ucs.
internal protected virtual unsafe Human() : mostlyHarmless
I'm just here for the Shelties
wait, I realized the code does test modelspace.
My issue is the script I am running to set ucs to world does not account for ps viewports, so that is easy to deal with.
Love it when the error is on the easy stuff.
internal protected virtual unsafe Human() : mostlyHarmless
I'm just here for the Shelties