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    Valued Contributor
    yaqiz
    Posts: 84
    Registered: ‎07-14-2010
    Accepted Solution

    How to jig rotate a block with different fixed point?

    242 Views, 7 Replies
    05-15-2012 09:21 AM

    Hi All,

     

    here is my jig rotate code

        Protected Overrides Function Sampler(ByVal prompts As JigPrompts) As SamplerStatus
            Dim myPPR As PromptPointResult
    
    
            myPPR = prompts.AcquirePoint(myOpts)
            Dim curPos As Point3d
            curPos = myPPR.Value
            If curPos.IsEqualTo(BasePt) Then
                Return SamplerStatus.NoChange
            Else
                myMatrix = Geometry.Matrix3d.Displacement( _
                    BasePt.GetVectorTo(myPPR.Value))
                    Dim pt1 As New Point2d(BasePt.X, BasePt.Y)
                    Dim pt2 As New Point2d(myPPR.Value.X, myPPR.Value.Y)
                    BaseRo = pt1.GetVectorTo(pt2).Angle
                End If
                Return SamplerStatus.OK
            End If
        End Function
    
        Protected Overrides Function Update() As Boolean
                myBRef.Rotation = BaseRo
            Return False
        End Function

     I always rotate the block with bottom left point as fixed point. What can I do to make the block rotate around another point? such as centre point of the block?

     

    Thanks very much

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    Valued Contributor
    yaqiz
    Posts: 84
    Registered: ‎07-14-2010

    Re: How to jig rotate a block with different fixed point?

    05-15-2012 09:48 AM in reply to: yaqiz

    I have updated code

        Protected Overrides Function Update() As Boolean
                myMatrix = Geometry.Matrix3d.Rotation(BaseRo, Vector3d.ZAxis, BasePt)
                myBRef.TransformBy(myMatrix)
                ' myBRef.Rotation = BaseRo
        End Function

     This seems to make myBRef rotate with the point I set it to. However the block is just keeping rotate even my mouse stopped. Plus the block is like a crazy wheel.

     

    Any help?

     

    Thanks

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    *Expert Elite*
    chiefbraincloud
    Posts: 736
    Registered: ‎02-13-2008

    Re: How to jig rotate a block with different fixed point?

    05-15-2012 10:59 AM in reply to: yaqiz

    That is because you are transforming the block by the angle from the basept to the cursor, but after the first time through the sampler, the angle you need to transform by is (angle from the basept to the cursor) minus (angle that you applied the last time through the sampler).

     

    See if you can figure that out... otherwise I have an example, but it's a bit different than yours, because I used AcquireAngle instead of AcquirePoint, and I'm setting the Position and Rotation properties of the block in the Update function, instead of using TransformBy.

    Dave O.                                                                                Sig-Logos32.png
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    *Expert Elite*
    chiefbraincloud
    Posts: 736
    Registered: ‎02-13-2008

    Re: How to jig rotate a block with different fixed point?

    05-15-2012 11:53 AM in reply to: yaqiz

    So I fiddled with your jig a little, and it works if you add a class level variable for the last angle, and make your update routine like this:

    Protected Overrides Function Update() As Boolean
    	Entity.TransformBy(Matrix3d.Rotation(BaseRo - lastang, Vector3d.ZAxis, BasePt))
    	lastang = BaseRo
    End Function

     BTW, "Entity" in my code above is a Friend ReadOnly Property of the class that comes along with inheriting EntityJig, no need to declare your own MyBref.

     

    I assume you either already did figure that out, or eventually would have, but I am posting because when I ran it that way, the block was not displaying properly for some reason.  I mean the jig worked as expected, but only a portion of the block was visible on screen.

     

    When I run the same block, with the same code, through my off center rotate jig, It looks normal, so I wondered if you were seeing the same thing?

     

    Here is my jig:

    Public Class BlkRotJigOffCen
    	Inherits EntityJig
    	Dim NewAng, Radius, OrigRot As Double
    	Dim CenPt As Autodesk.AutoCAD.Geometry.Point3d
    	Dim jigopts As New JigPromptAngleOptions()
    	Protected Overrides Function Sampler(ByVal prompts As Autodesk.AutoCAD.EditorInput.JigPrompts) As Autodesk.AutoCAD.EditorInput.SamplerStatus
    		Dim PrAngRes As PromptDoubleResult = prompts.AcquireAngle(jigopts)
    		If NewAng = PrAngRes.Value Then
    			Return SamplerStatus.NoChange
    		Else
    			NewAng = PrAngRes.Value
    			Return SamplerStatus.OK
    		End If
    	End Function
    	Protected Overrides Function Update() As Boolean
    		Try
    			CType(Entity, BlockReference).Rotation = NewAng + OrigRot
    			CType(Entity, BlockReference).Position = CenPt.Add(New Vector3d(Radius * Cos(NewAng), Radius * Sin(NewAng), 0))
    			Return True
    		Catch ex As Exception
    			Return False
    		End Try
    	End Function
    	Public Sub New(ByVal bref As BlockReference, ByVal Cpt As Point3d, ByVal prompt As String)
    		MyBase.New(bref)
    		OrigRot = bref.Rotation
    		CenPt = Cpt
    		Radius = Cpt.GetVectorTo(bref.Position).Length
    		jigopts.UserInputControls = UserInputControls.GovernedByOrthoMode
    		jigopts.Cursor = CursorType.RubberBand
    		jigopts.BasePoint = Cpt
    		jigopts.UseBasePoint = True
    		jigopts.Message = vbLf & prompt
    	End Sub
    	Public Function GetEntity() As Entity
    		Return Entity
    	End Function
    End Class

     

    Dave O.                                                                                Sig-Logos32.png
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    Valued Contributor
    yaqiz
    Posts: 84
    Registered: ‎07-14-2010

    Re: How to jig rotate a block with different fixed point?

    05-16-2012 01:23 AM in reply to: chiefbraincloud

    Thanks for your reply.

     

    My problem solved. However your whole module doesn't work correctly. The "LastAngle" method works perfect.

     

    I have tested both of your solution. the effects are the same.

     

    Thanks again

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    Valued Contributor
    yaqiz
    Posts: 84
    Registered: ‎07-14-2010

    Re: How to jig rotate a block with different fixed point?

    05-16-2012 03:05 AM in reply to: chiefbraincloud

    Sorry, I saw the same effect for using your 1st method.

    I am twisting your 2nd code and try to make it works my way

     

    Thanks

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    *Expert Elite*
    chiefbraincloud
    Posts: 736
    Registered: ‎02-13-2008

    Re: How to jig rotate a block with different fixed point?

    05-16-2012 08:51 AM in reply to: yaqiz

    It works great for me, but my purpose is a little different than yours.  For me it is supposed to rotate the block around a point that is outside the block by some distance.  (In one case it's only about 8 inches away, in another case it's between 60 and 90 inches away).

     

    For what it's worth, I also tested my jig using the TransformBy method in the update function, to see if that was what was causing the glitch, but it seemed to work the same (graphics-wise), but it would cause me to have to change some of my input arguments.  Maybe that would make it easier for you though?

    Dave O.                                                                                Sig-Logos32.png
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    Valued Contributor
    yaqiz
    Posts: 84
    Registered: ‎07-14-2010

    Re: How to jig rotate a block with different fixed point?

    05-16-2012 09:05 AM in reply to: chiefbraincloud

    Hi,

     

    Thanks for your reply

     

    I have tested both method carefully on my end. They both looks the same(graphic-wise) ,neither of them show block fully.

     

    The 2nd way still not working, as the position has some problem. I do think the math is correct but just doesn't looks ok.

    My block postion is the bottom left corner, I would like it to rotate around bottom  its right corder. (I am sure I pass the correct point in)

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