Is it possible to get a selection set for the currently selected geometry? If I use the EditorInput selection functions, the user is asked to select an item, however I want the item(s) that has already been selected prior to running the plugin.
Thank you for the link - it certainly helps. However there are still some challenges in this area - particularly when debugging. I am finding that the ed_SelectionAdded and ed_SelectionRemoved events need to be treated carefully. My code for SelectionAdded fills a combobox with the names of items that have been selected, and the combobox.add method seems to trigger another ed_SelectionAdded event leading to some nasty recursion. Or it couldn't be the debug breakpoints causing this. Regardless - the VS debugger ends up locking and finding to root cause is difficult.