I am trying to get either location, insertionpoint, or center of an entity that is inside of a block. I'm getting subentity using the Editor.GetNestedEntity. I create a FullSubEntityPath for highlighting, that works well, and I have looked at using GetSubEntityGeometricExtents using that same subentitypath, but not having any luck, I can't seem to find any documentation on using that method.
Am I missing some very simple approach? I know I can get the location of the owner, then calculate the location of the entity based off of that, but I'm looking for an easy way now, if that don't work out, I can do the lengthy approach.