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Extract Matrix3D from a Solid3D/Entity?

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02-20-2008
03:17 AM
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Anybody have a good solution to how to extract the rotation from a Solid3D/Entity? The best would be to get it as a Matrix3D format, but as I am not able to get anything I can probobly live with vectors/angles also.
So, from Entity I find something called ent.Esc but this is all the time returning rotation as 0.
From a Solid3D object I can't get any Matrix3D at all.
So if someone can clear this up I would be greatful!
/Markus
So, from Entity I find something called ent.Esc but this is all the time returning rotation as 0.
From a Solid3D object I can't get any Matrix3D at all.
So if someone can clear this up I would be greatful!
/Markus