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DrawJig 3D vs DrawJig 2D Wireframe

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Message 1 of 2
bert.vanpeteghem
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DrawJig 3D vs DrawJig 2D Wireframe

Hi,

I have been playing around with EntityJigs, where I could move one 3D Entity (Solid) around in all visual styles.
Now, I want to edit multiple items with a Jig, so I'm using DrawJigs.

All works very well with 2D objects and even with 3D objects in the 2D wireframe Visual Style. When trying this in any other visual state, nothing happens during the jig. After the jig-code is finished, the entities are however, drawn as they were supposed.

Is there a trick for DrawJigs, implemented behind the scenes in EntityJig, to allow the movement of 3D objects in eg. Conceptual Visual Style to be realtime?
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Anonymous
in reply to: bert.vanpeteghem


If you can post the relevant code, perhaps

someone can help.

 

 

 


 

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style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
Hi,
I have been playing around with EntityJigs, where I could move one 3D Entity
(Solid) around in all visual styles. Now, I want to edit multiple items with a
Jig, so I'm using DrawJigs. All works very well with 2D objects and even with
3D objects in the 2D wireframe Visual Style. When trying this in any other
visual state, nothing happens during the jig. After the jig-code is finished,
the entities are however, drawn as they were supposed. Is there a trick for
DrawJigs, implemented behind the scenes in EntityJig, to allow the movement of
3D objects in eg. Conceptual Visual Style to be
realtime?

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