Commitng is much faster with many object.
Okay, I understand now. It must have something to do with Abort() doing a rollback.
Make that two 2x4's that hit me haha... I thought I read the opposite. But apparently I read exactly what you guys posted, but here instead:
// Not needed, but quicker than abortingtr.Commit();
Funny how this keeps happening >_>..
Anyways... to modify my above statement. ABORT only if REQUIRED, else COMMIT.
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