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querorz
Posts: 12
Registered: ‎05-07-2012

Displacement Map Problem

403 Views, 2 Replies
04-29-2012 02:06 PM
Hi Guys.

I am a beginner. I have 2 questions.

1-I sculpt an object but when i extract displacement map, the map is so much lighter than what i sculpted. Look at my example below. Even though i sculpted very deep holes, the map looks gray and no black spots at all.

http://img708.imageshack.us/img708/5526/sp8u1v1g229056.png


2- I want my box's edges to look like this and i create a simple box in 3ds Max. Then i send it to Mudbox. And sculpt it like in the photo and i extract a displacement map. But when i render it it doesn't look any good. What is the solution to make edges like this? I need a real help about that or i will lose my mind. TY

http://img855.imageshack.us/img855/9495/30042012000637.jpg
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*Expert Elite* | Moderator
cg_oglu
Posts: 2,987
Registered: ‎08-22-2006

Re: Displacement Map Problem

05-01-2012 05:02 AM in reply to: querorz
you could test the dispmap... if the displaced object looks like the original everything is fine...

import your level0 into a new mudbox scene...
subdivide it up to the same polycount as your highress was...
displace the object with your dispmap... maps --> sculpt using map

to get good looking displacement its best to have an even distributed quad mesh as base...
http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html
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http://www.linkedin.com/pub/christoph-schaedl/6/558/73b
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New Member
jdzike936
Posts: 2
Registered: ‎08-27-2012

Re: Displacement Map Problem

08-17-2012 03:30 AM in reply to: cg_oglu
hi guys? i have one questinsi make to want a digital box so plz help me how is possible?


http://www.amazon.com/Pie-Recipes-Scratch-Scrumptious-ebook/dp/B008P1HMRK/
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