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Displacement Map Problem

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Message 1 of 3
querorz
883 Views, 2 Replies

Displacement Map Problem

Hi Guys.

I am a beginner. I have 2 questions.

1-I sculpt an object but when i extract displacement map, the map is so much lighter than what i sculpted. Look at my example below. Even though i sculpted very deep holes, the map looks gray and no black spots at all.

http://img708.imageshack.us/img708/5526/sp8u1v1g229056.png


2- I want my box's edges to look like this and i create a simple box in 3ds Max. Then i send it to Mudbox. And sculpt it like in the photo and i extract a displacement map. But when i render it it doesn't look any good. What is the solution to make edges like this? I need a real help about that or i will lose my mind. TY

http://img855.imageshack.us/img855/9495/30042012000637.jpg
2 REPLIES 2
Message 2 of 3
Christoph_Schaedl
in reply to: querorz

you could test the dispmap... if the displaced object looks like the original everything is fine...

import your level0 into a new mudbox scene...
subdivide it up to the same polycount as your highress was...
displace the object with your dispmap... maps --> sculpt using map

to get good looking displacement its best to have an even distributed quad mesh as base...
http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html
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Message 3 of 3

hi guys? i have one questinsi make to want a digital box so plz help me how is possible?


http://www.amazon.com/Pie-Recipes-Scratch-Scrumptious-ebook/dp/B008P1HMRK/

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