Hi Motion123,
You could achieve jiggle for your character in MotionBuilder either by using the dynamics system or by using relation constraint setup with damping macro:-
Dynamics- for this setup, you could use joint chain with dynamics linked to your base character skeleton. The joint chain would be skinned to the mesh prior to export to FBX- when imported in MB, the chain would then be setup with the Physics solver and Joint Physical property- this is commonly used for hair etc, but may fit what you need to create jiggle on the character mesh skin. Information on working with the Physics solver and Joint Physical Property is in the following section of the docs:-
MotionBuilder 2011 Help- Animating with Physical Properties- Joint Physical propertyRelation macro damping– the damping macro in relation constraint can also be used to create automatic ‘jiggle’ on elements. It is not true physic solver solution but can create reasonable results for clothing/hair etc. examples of setup are included on the clip art DVD that ships with MotionBuilder. There is also a basic tutorial on the AREA that covers setting damping macro to create hair jiggle on character:-
http://area.autodesk.com/tutorials/relational_constraintsBest Regards,
Lee