WoW KxL!! INSANE!! This are OFF THE HOOK!! 😄
Really nice tutorials, this are VERY VERY usefull and inspiring!!
This topics are not well covered by the tutorials we see around, mostly of the tutorials covers the basics of animation or a basic rig using the tools in MB. It´s awesome to see this kind of tutorials, these shows off the power of Motionbuilder as a animation & rigging package!! Nice to see someone with your knowlodge to show the things MB can do and how you do it; so others can learn from you!! I´m sure that there are a lot of people that would love to see more advanced tutorials like these covering topics that are not well explained or are used on a daily based production pipeline (real world situations)!!
Already voted for my favorite topic for the next tutorial, it will be interesting to see the Joints & Ragdoll (Hair, bows, etc) that´s my first pick but to be honest any of those tutorials would be AWESOME!! 😄 Really neat stuff!!
Thanks a lot for sharing your knowlodge with us, i hope to see more of your tutorials soon!! ;)
P.S.: Don´t want to get ahead of the tutorial and don´t want disrupt the topic of the post; but I´m trying to use joints with bones but i´m unable to attach a rigid body to bones... I used the rigid body constraint with no luck, i still get an error message that says "All joint connections must have rigid body attached or be ragdolla approximation. Please check "bone name"". Can we use a rigid body directly on bones or i should create a mesh that will drive the bones and that mesh is the one that actually have the rigid body??