Hi,
I create a walk, so I set general stances like contact, down, up etc. and work with pose controls to mirror it. After that I add some corrections to, for example, left arm to make it swing more realistic. How to mirror it to the right side to avoid doing this manualy? I can use copy and paste keys or poses again, but it's to many keys for that.
Hi,
If you select a Character from the Navigator, you'd be able to expand Modifier > Mirror Animation.
Hope this helps.
Yeah, I saw this, but it can mirror everything not just one piece like arm. Or I just don't know how to use it.
are you using a control rig?
save a pose (full body or body part)
past the pose (full body or body part)
ONLY KEY THE ARM (body part mode)
that will save the data that's pasted on ONLY the arm.
Hope that helps.... and yep keyframe animation IS a manual process
It is a solution, but if I have many keys for left arm, I have to create a lot of poses and it takes time.
I know it's a manual process. 😛 But I don't see any sense in doing exactly the same thing twice. The curves for the left arm and the right arm are the same - the only difference is translation in time.
To save time I copy all translation and rotation keys from one arm, than I paste them to another one and move in time so that the animation is opposite. I think it can be done automatically with a simple script - copy everything from left body parts, paste to adequate right body parts and move forward for example 15 frames.
I can't believe that professional animators animate the same thing twice - it is like modeling without symmetry or mirror tool.
I see. Ok than, I will try to get used to this workflow :). Or, I will try to write some script myself. Thanks for your help! I have the answer finally :).
Yeah, this is why it's worth to do it manually I guess. I'm just thinking about some time-saving cunning tricks, when, for example, I need only basic animation to put in a game and see how it looks.
Brad Clark
Co-Founder:Rigging Dojo-Teaching the art and science of character rigging
Author: Inspired 3D Advanced Rigging
Author:The Character Animator Toolkit for Motionbuilder
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