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discplacement map problem

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Message 1 of 3
Anonymous
403 Views, 2 Replies

discplacement map problem

Hey , not too sure what is causing this?
any suggestions?

Also does anyone know if a displacement map gets exported with an .OBJ material file?

Thanks,
Ryan

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Message 2 of 3
Anonymous
in reply to: Anonymous

Problem solved!

mental ray was running out of memory....so i lowered the mesh splitting factor and it rendered fine.
Message 3 of 3
3dMastermind
in reply to: Anonymous

Nice, however this would be a very costly way to make car tires in terms or rendering time and resources.

I would suggest this approach, worked well for me back when I made tires.

Use a deform on curve in the end.

http://forum.d4school.net/t407.html

For the sidewall data, a bumpmap should suffice.

 

Of course, if you just want to showcase tires, then that is a very good result.


Manny Papamanos
StingRay | MotionBuilder | Maya | Mudbox
Games QA Specialist



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