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Wine Goblet Model

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esoterisme
755 Views, 2 Replies

Wine Goblet Model

I am still relatively new to modeling in maya and I was wondering how I should go about modeling this wine goblet. At first I tried cv curves+revolve, but I wasnt sure how to get the sharper edges after that. Is there a better way? Any help would be great!

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tdHendrix
in reply to: esoterisme

Starting out with a curve/revolve to get the initial shape should be fine. After that you can convert it to a polygon object for easier editing. In Maya you can select certain edges and make those edges hard (Normals->Harden Edge), which will give the sharp edged faceted look in the pic.


Greg Hendrix - Senior Technical Animator
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Message 3 of 3
esoterisme
in reply to: tdHendrix

The converting to polygons method is working beautifully. Thanks a bunch!

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