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03-21-2012 04:27 PM
Hi everyone. What I want to do is export a smoothed high poly mesh into zbrush and then reconstruct subdivisions in zbrush. I have hard edges and vertices marked, so when I use the plus key to subdivide it works how I want it to (like smoothing groups would). However, when I export after subdividing with the plus key zbrush doesn't notice the smoothing or the subdivisions. Since marking hard edges doesn't work anywhere but Softimage, how do I get the same result as subdividing with the plus key when exporting?