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Distinguished Contributor
xmen
Posts: 148
Registered: ‎06-12-2008

[SOLVED] how to turn off Path Constraint

1074 Views, 12 Replies
08-02-2008 07:44 AM
i have placed objects using Path Constraint, not for animation, just for modelling, now i want to turn off the PC, if i move any of them they get move only on path, not on axes, how can i turn it off ?

thanks
Autodesk 3ds Max 9
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Distinguished Contributor
Chris Yiu
Posts: 634
Registered: ‎01-28-2008

Re: [SOLVED] how to turn off Path Constraint

08-02-2008 08:10 AM in reply to: xmen
Go to Motion>Assign Controller>Position and set the controller to position XYZ.
Chris Yiu
3ds max 2011
Vue 8 Xstream
Window 7 64-bit
CPU: AMD Phenom II x6 1055T 2.8GHz
RAM: ADATA 4GB DDR3 1333MHz
Display card:Geforce 9600GT 1GB

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Moderator
Steve_Curley
Posts: 18,561
Registered: ‎08-07-2007

Re: [SOLVED] how to turn off Path Constraint

08-02-2008 08:17 AM in reply to: xmen
You can remove the Path Constraint, but if you do the object will jump back to the beginning of the Path.

This thread outlines the basic procedure, however you should not need to "make default", so having selected "Position XYZ" simply click OK. Note that you will have to select the "Position List" item on the Motion Panel, NOT the Path Constraint contained within it.

Max 4.2 through 2015 (SP1), Composite 2014.
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 335.23).

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Distinguished Contributor
xmen
Posts: 148
Registered: ‎06-12-2008

Re: [SOLVED] how to turn off Path Constraint

08-02-2008 08:56 AM in reply to: xmen
i want to make it normal without any bound, i think making a script is best way that will make clone of them and set the rotation and coords one by one

edited :
well my script worked :smileywink:
Autodesk 3ds Max 9
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Active Contributor
Spriteley
Posts: 43
Registered: ‎10-28-2002

Re: [SOLVED] how to turn off Path Constraint

08-04-2008 11:28 PM in reply to: xmen
tools/create snapshot
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Active Member
BoyangZhu
Posts: 7
Registered: ‎04-11-2008

Re: [SOLVED] how to turn off Path Constraint

08-05-2008 01:43 AM in reply to: xmen
Turn it to editable poly.It's deadly simple.
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Distinguished Contributor
xmen
Posts: 148
Registered: ‎06-12-2008

Re: [SOLVED] how to turn off Path Constraint

08-05-2008 02:26 AM in reply to: xmen
@Steve Whiteley : dude, that thing one make clones and those clones will also bind with that path, so no way with that
@BoyangZhu : no i tried that thing first of all

and my last post said "well my script worked :smileywink:" but i forgot to update the topic title :smileyhappy:
Autodesk 3ds Max 9
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Active Contributor
Spriteley
Posts: 43
Registered: ‎10-28-2002

Re: [SOLVED] how to turn off Path Constraint

08-05-2008 09:24 AM in reply to: xmen
Sorry, I thought you meant path deform! Bleary-eyed reading last night.

Why would you use path constraint for modelling purposes? It does not deform the mesh, only places it on the path so I don't really see how this aides modelling - can you not just transform the model to where you want it, rather than using a path constraint?

Maybe a small zipped scene would enlighten?

PS: if I have several spheres constrained to a path, then make a snapshot of them, they stay where they are and are no longer bound to the path - see attached (ignore the deform parts)

10509_vcseEXTZyjlF0RqcSU2i.zip

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Distinguished Contributor
xmen
Posts: 148
Registered: ‎06-12-2008

Re: [SOLVED] how to turn off Path Constraint

08-05-2008 09:57 AM in reply to: xmen
no i dont want deform, i just wanted rotation and position along the path and i found that i could do this by path constraint, the max file is not opening.
Autodesk 3ds Max 9
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Active Contributor
Spriteley
Posts: 43
Registered: ‎10-28-2002

Re: [SOLVED] how to turn off Path Constraint

08-05-2008 10:05 AM in reply to: xmen
and yet again I didn't see that you are using Max 9 (!) sorry....unfortunately, my workstation is being repaired and I have a temp replacement here which does not have v9 installed. But, it you select all your objects constrained to the path and choose tools snapshot, with the end result set to mesh, then do you not get what you are after?

I'm sure you've gone too far down the road now and have something you like the look of but it would be better next time not to use this sort of controller as a modelling tool if you then want to take the objects off the path - better to use transforms and keep the controller as XYZ/Bexier etc. You could use a spline as a guide and snap to it's verts if necessary. Or better still use the spacing tool.
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