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Real world site modelling help

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Message 1 of 3
Featherpebble
482 Views, 2 Replies

Real world site modelling help

Hi,

 

I'm an architecture student and I'm trying to model a specific site in 3ds Max. Currently I have openned sketchup, done geo-locate to get my site, and exported to 3ds Max but doing that

 

My first issue is that the site model is really angular and I'm not sure how to add more detail and vertex's to the model to make it more realistic and smooth. Would it be better idea to try modelling the island from scratch?

My second request is could someone explain how I could flatted out certain sections to create roads and paths?

 

Any help or pointers would be very VERY much appreciated!

 

Amy

2 REPLIES 2
Message 2 of 3

Hi. There are many ways.

 

For the road, look into Conform Compound Object:

http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-5790F099-E538-4702-983...

 

Helpful script for cleaning up your terrain mesh:

http://www.scriptspot.com/3ds-max/scripts/populate-terrain

 

Perhaps this thread will help:

http://forums.cgarchitect.com/68609-modeling-road-network-uneven-terrain.html

 

Hope this helps.

Message 3 of 3
paulneale
in reply to: ekahennequet

I did this tutorial a way ago. 

 

https://www.youtube.com/watch?v=tw_G5L1O4xg

Paul Neale

http://paulneale.com


Paul Neale




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