Hi,
I made some photo's around a sculpture in a museum in Antwerp, Belgium (MAS) and let Photofly generate a high-poly 3D model.
After clean-up and importing the FBX with textures in 3DS MAX, the mesh had to be welded and fixed a bit, but it is mostly usable.
Wtih the Graphite tools it went all very quick: extracting edges; conforming and moving vertices.
I deciced to make only half the model and only the most free arm and hand. This way it's easier to rig for animation later.
With the modeling done, i could prepare the model for texture transfer. Setting up the UnwrapUVW and a Projection modifier, the Render To Texture made all the maps necessary.
Next step could be to take it to photoshop to correct the texture or to mudbox and go on there.
It works well, it makes it alot quicker to gets a good texture starting point.
greetings,
David