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Meshsmooth "Classic" method - erronous smoothing on surface

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Message 1 of 3
ethanjanssens
227 Views, 2 Replies

Meshsmooth "Classic" method - erronous smoothing on surface

Hey folks,

I can't get my poly-surface to turn out smooth, using the meshsmooth modifier

I'm using classic method cause I want to keep the vertex-points fixed to the other terrain-objects to avoid any air-holes being created

I'm not to familiar with the Meshsmooth modifier but I tried to change the relax and smooth parameters, no luck there.

Also tried a "smooth" parameter on top of the meshsmooth modifier with a different "smooth-angle" from 45 to 60 to 90 to 120, no luck either

Intel 7 - 2.8Ghz
NVidia Quadro 4000 2Gb GDDR5
8Gb RAM
3D Studio Max Design 2013 x64
Windows 7 x64

http://www.3dboomerang.com/
2 REPLIES 2
Message 2 of 3
samab
in reply to: ethanjanssens

It's a good idea to keep your geometry to Quads when using subdivision smoothing. I can see the is a Tri and a Pent in the geom shown.
Message 3 of 3

tnx, I know this, but moving to quads is something I do at the end, anyway, making a 100% quad model out of it doesn't aid in solving the smoothing issue :)
Intel 7 - 2.8Ghz
NVidia Quadro 4000 2Gb GDDR5
8Gb RAM
3D Studio Max Design 2013 x64
Windows 7 x64

http://www.3dboomerang.com/

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