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Meshsmooth/Turbosmooth iterations

3 REPLIES 3
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Message 1 of 4
janiashvili
250 Views, 3 Replies

Meshsmooth/Turbosmooth iterations

Hi,

I've got one question, is there a way to change meshsmooth iterations based on camera distance?(e.g. far objects to have iteration 1, and close objects to have 10)
3 REPLIES 3
Message 2 of 4
Steve_Curley
in reply to: janiashvili

http://area.autodesk.com/forum/t39473

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

Message 3 of 4
janiashvili
in reply to: Steve_Curley

is there a way to make everything variable on such way, and on viewport(not on camera object)
Message 4 of 4
Steve_Curley
in reply to: Steve_Curley

What do you mean "make everything variable"? If you mean the distances then you would have to change the script and re-apply it. It can't be infinitely variable because it is controlling the iterations which are a set of constant values and therefore require discreet "steps" in the distances to trigger the changes.

As for the viewport - I have no idea how one would do that, if it's even possible.

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

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