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Maya Topology technique/script

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Anonymous
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Maya Topology technique/script

Hi!

I need to add edge loops to a low poly mesh to make a high poly one
only in specific areas following curvature / keeping volume.
Is there any tool/option in Maya to do it quickly (I didn't find it yet)?
Or a plug-in?
I found EPHERE that does exactly what I want, but it's for 3DS.

Max

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