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Member
Ratman_1
Posts: 3
Registered: ‎06-22-2012

Making a racetrack in 3ds max

203 Views, 1 Replies
06-22-2012 10:39 AM
So I'm making a racetrack on 3ds max for the game x-motor. I was wondering what is the minimum that the track needs so that the game can import it. All I did so far was make a plane, a NURBS point curve on top of the plane, and another NURBS point curve within the first one to make a road shape. Is it that simple or do I have to do more?
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Moderator
Steve_Curley
Posts: 18,542
Registered: ‎08-07-2007

Re: Making a racetrack in 3ds max

06-25-2012 11:02 AM in reply to: Ratman_1
Duplicate posts are not permitted here, as per the forum rules. Also, this is not a version specific question, therefore your other thread in the Max2012 forum has been removed.

Max 4.2 through 2015 (SP1), Composite 2014.
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 335.23).

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