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Making a racetrack in 3ds max

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Anonymous
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Making a racetrack in 3ds max

So I'm making a racetrack on 3ds max for the game x-motor. I was wondering what is the minimum that the track needs so that the game can import it. All I did so far was make a plane, a NURBS point curve on top of the plane, and another NURBS point curve within the first one to make a road shape. Is it that simple or do I have to do more?
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Steve_Curley
in reply to: Anonymous

Duplicate posts are not permitted here, as per the forum rules. Also, this is not a version specific question, therefore your other thread in the Max2012 forum has been removed.

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

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