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Image importing onto front viewport in plane geometry

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Message 1 of 3
krooks88
365 Views, 2 Replies

Image importing onto front viewport in plane geometry

I'm starting out using the Sybex book and beginning with the clock modeling lesson. I go through the directions for the insertion of X,Y,Z, length,&height values. I click shaded on front viewport and when I drag and drop the frontal plane image of the clock face into the viewport, instead of one single expanded image of a clock face, for some reason there's almost one hundred tiny abbreviated (cropped) images of the clock face?

 

I'm not sure if there's a setting on my interface that isn't set up right? I've updated my graphics card. I've played with it a little but I'm just starting to learn 3ds Max, so I have no idea where to beging to correct this.

 

Any suggestions? I really want to complete this lesson and move on to other, more complex projects. 

 

btw, what application or program opens up dwf files? 

2 REPLIES 2
Message 2 of 3
Steve_Curley
in reply to: krooks88

When you create the Plane object there is a checkbox which says "Generate Mapping Coords" - make sure that has a tick in it.

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

Message 3 of 3
ekahennequet
in reply to: krooks88

Few other possiblities:

-Make sure that Real-World Map Size is unchecked on the Plane's parameters.

-Check that your Material doesn't have "Face Map" checked in the Shader Parameters, or that your texture doesn't have tiling greater than 1.0.

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