Before you follow the steps bellow is to use a checker-texture (
http://i71.photobucket.com/albums/i145/puck_pics/uv.jpg)and appy it to your model and make sure you can see the texture (key 5) this will help you very much to understand what is happening.
when you've done this, just sollow these steps;
1) select the faces on the top of the model
2) switch to top view
3) then use planar mapping with the "camera" setting checked
4) Open the UV-layout editor, select ALL UVs and move the UVs to the side with Move tool
5 a) Then select all faces on the underside of the model and do the same as the steps above (2-4).
5 b) Select the right side and do the projection from the side view instead
5 c) then do the left side the same way
6 a) What you'll end upp with are four UV-shells (top, bottom, right and left). In the UV-layout Editor;
6 b)select all UVs in the editor
6 c) then open the file menu and select layout.
Hope this helps a bit
3D & Animation Teacher
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MSI X79A-GD65, i7, 32gb RAM, Quadro 2000D, SSD-disks.
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