I was applying textures from mudbox to maya, and for some reason, I could barley move the camera around. The updates I was making were simple coats of paint on several pieces of geometry for my character. When I check my memory usage, it seems fine, but now I can't adjust the camera around without having huge lag in the process. What did i do wrong?
I deleted the materials that had the textures from mudbox. Each texture was at 4096x4096 (max res for Unity). If these textures are what is lagging me. How am i suppose to paint almost 2 dozen textures in mudbox and import them into maya? (The rig for my character is mostly proxy with some smooth binding).
Another note: mudbox was using more memory than maya but it was running fine and not lagging hard when adjusting the camera.
How do I do that? And should I downsize the resolution of my textures to 2048x2048?