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Detaching polygon object?

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Message 1 of 3
Anonymous
9070 Views, 2 Replies

Detaching polygon object?

Good Afternoon Everyone,

 

I'm rather new to modeling and Maya in general, I'm using Maya 2014 and following along with some tutorials I've found. 

 

Below is a cylinder that I'm working with, what I'd like to do is detach the bottom half of this cylinder, so that I only have an arch basically.

 

The tutorial that I'm following along with uses a NURBS object for this cylinder, however, I'd like to do this with a polygon cylinder.  How can I detach what I have selected below with a polygon - much like what you would do by detaching isoparms in NURBS? End result would be cutting this cylinder into two.

 

Any help on this would be greatly appreciated.

cylinder polygon.jpg

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Message 2 of 3
Anonymous
in reply to: Anonymous

You can select the faces (half of the cylinder), [Mesh] -> [Extract]. You will be left with two separate, independent objects.
Or Select one edge loop (where You want to cut) and go to [Edit Mesh]->[Detach Components]. You will be left with one object containing two meshes.
Message 3 of 3
Anonymous
in reply to: Anonymous

Thank you! I actually found that selecting the faces and just hitting the delete key worked for me for what I was needing to do, however, I did get the extract method to work with faces.  Detaching Compenents with Edge seemed to give me a bit of trouble though. 

 

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