I am not a regular Maya user though I used it several years ago.
I need to create about a million or so polygons. These need to be all non-overlapping. Conceptually, I can create a plane with 1000 x 1000 divisions and pull the triangles apart from each other. so that we have a million triangles with closely placed but non-overlapping vertices.
If you have an idea of how to do this either with the script or interactively in reasonable time, I would appreciate knowing it - thank you for your time, in advance!
Cheers; 'best,
shankar
Solved! Go to Solution.
Solved by Anifex09. Go to Solution.
Select all edges; [Edit Mesh] -> [Detach Components].
[Mesh] ->[Separate].
I hope this is what You are looking for.