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Baking Displacement

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Message 1 of 3
stevejarman
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Baking Displacement

Does anyone know if it's possible to bake displacement on a mesh with Maya LT? I can see that you can apply displacement, but it's not "viewable" without the rendering component. Can it be baked into an exported model though?

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Message 2 of 3
remimcgill
in reply to: stevejarman

Hi Steve,

So there are a couple ways to do this, 

 

You can use Modify\Convert\Displacement to Polygons

 

You could possibly also use the Texture Deformer which deforms a mesh based on the light/dark values in a texture map.

 

Please let us know how this worked for you,

Cheers,

Remi

Message 3 of 3
stevejarman
in reply to: remimcgill

Thanks very much for this. Played around a bit on the weekend and it seems to work pretty nicely for what I'm trying to do. Cheers!

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