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Maya FBX export to unity - 2 objects?

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Message 1 of 3
somawheels
545 Views, 2 Replies

Maya FBX export to unity - 2 objects?

when i export my model as fbxhelp.PNG

And import it into unity and drag into scene

help2.PNG

The actual mesh i want (Pillar Base) is part of a different object (Pillarbase test- the name of the fbx).

How can i amke the fbx be only one object?(I want the meh itself only).

2 REPLIES 2
Message 2 of 3
damaggio
in reply to: somawheels

Was Pillar Base part of a group insted of an independent mesh in the Maya Outliner?

Unparent and Export again.

You can in Unity also just Unparent from the other node and delete it....just keep Pillar Base.

Message 3 of 3
somawheels
in reply to: damaggio

ok, tanks - it was actually as two objects cos i separated the mesh pillar components earlier.

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