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when i export my model as fbx
And import it into unity and drag into scene
The actual mesh i want (Pillar Base) is part of a different object (Pillarbase test- the name of the fbx).
How can i amke the fbx be only one object?(I want the meh itself only).
Was Pillar Base part of a group insted of an independent mesh in the Maya Outliner?
Unparent and Export again.
You can in Unity also just Unparent from the other node and delete it....just keep Pillar Base.