In the Youtube Video for MoBu 2014, it is shown how you can drag and drop optical markers onto a skeleton to retarget them. I've looked through the documentation and I can't find anything that tells how to do this. Supposedly, I'm able to do this because of the new "Flexible Mocap" feature. Any insights? Thanks!
Hi,
Could you please take a look at below to see it they help?
http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=21382207&linkID=10809896
http://www.youtube.com/watch?v=Sm-xO7xNDO0
Hi
QUESTION 1: Is the Flexible Mocap a plugin that needs to be specially included when using Motionbuilder 2014?
I am following the Youtube tutorial for dragging and dropping optical markers onto my skeleton joints and I am just not able to do it.
OR
QUESTION 2: Does the characterization of the skeleton have to be done in a particular way .. neither the youtube video nor help documentation goes into what the character settings should be before we attempt to map the marker data to the skeleton.
I was not able to select "character marker set " from the motion source dropdown menu in the character settings panel for my characterized skeleton.
I also did not see thus option from the dropdown menu for Source in the character controls panel
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