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Mocap, kinect data to the character

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co105
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Mocap, kinect data to the character

Hi everyone,

 

This would be my first project that I try to use mocap for facial animation. I have the data (in .c3d format) from a kinect and is been aplied to a actor face in motionbuilder. The question is: Can i animate my character without creating morph shapes in 3D max or clusters in Maya? My character is in high poly and I don't want to go through all the traditional ways of creating the animation.

   If I can't then what is the point of having a mocap? That means I will be limited to what my morph would look like.

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