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Mocap Props (weapon, tool, etc.) Workflow in MotionBuilder

3 REPLIES 3
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Message 1 of 4
Anonymous
1892 Views, 3 Replies

Mocap Props (weapon, tool, etc.) Workflow in MotionBuilder

Hi Everyone

I try to discover the topic, how to extract props animation from mocap data. I read a couple of discussions about this but still not clear the workflow. Especially two things:

1. If the mocap data contains markers for props (I guess always does) how can I transfer it for the Actor.

2. If I have a mocap skeleton which contains an extra (or couple of) prop joint(s) how can I transfer to another rig. Character Definition has a Props slot where I can add the props joint but it seems no effect when I choose Character Input form the mocap skeleton (which has also props joint set).

Thanks for the help
3 REPLIES 3
Message 2 of 4
_neill_
in reply to: Anonymous

Hi,

I have several videos on youtube, maybe that's help
Message 3 of 4
Anonymous
in reply to: Anonymous

Hi Neill

Thanks for the videos. They are useful. I found your earlier discussion about this topic on another forum and got a basic knowledge. Rigid body - constraint - retarget...

But still don't understand what is the reason to have this props slot (Character Mapping List):

<img src="http://download.autodesk.com/global/docs/motionbuilder2012/en_us/images/GUID-35DF91EB-7331-4AF8-B466... alt="Prop Slot"/>
Message 4 of 4
Anonymous
in reply to: Anonymous

Ok I found this (with some help 🙂 😞

<a href="http://area.autodesk.com/tutorials/props_editing">Link Props Editing</a>

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