Hi,
there is some fixing sliding feet algorithm in MoBu - Feet Stabilization in Character Settings tab / Retargeting / Actor / Feet Stabilization |
Thanks for the help, and also thanks for the tutorial, which looks very useful!
Unfortunately, those settings don't do anything with my data. It is very likely I am missing something very basic, but I cannot figure out what...
So here's what I do:
I import the mocap data from a BVH file, set up the character definition and characterize. Then I set up the parameters in the Character Settings, such as Floor Contacts for feet and toes, and the parameters you showed me under Retargeting - Actor - Feet Stabilization to the best of my knowledge. The mocap data will not be affected at all by this, so I figured I have to create a control rig, which I do (FK/IK). Next, in order to get my original data into the control rig, I plot it into the control rig and activate the control rig input. Is this correct so far?
Having done so, the feet react to the floor (when I move the ground plane up, for example), but I don't see ANY effect that reduces sliding.
What am I missing here?
Thanks!
-- MartinB