We use a number of factors to determine if the model can be displayed in the device for the best user experience including number of triangles. Unfortunately we cannot determine if a model can be viewed on the device before publishing because a model that can be viewed in an iPad may exceed the capacity of an iPhone 3G. We will keep this in mind as we move forward.
I have the iPad and have experienced this problem with relatively simple files. My file size is 24 mb for the publisher file. What is the max file/triangle size??
We calculate the maximum size of the model that is viewable on the iPad with a combination of the triangle size, textures in the model etc... Without textures we can publish approximately 400,000 triangles. The triangle limit would be lower for models with a lot of textures. Hope that answers your question.
Is there any method that can be used to limit the amount of detail or number of triangles exported when publishing to mobile in order to avoid this error? I'm working with very complex models, but I'd gladly trade a little detail for being able to view the model on the iPad.
Also, there is a huge difference in processing power between the iPhone 3G and the iPad 2. I would love it if the iOS app could let the "device capacity" be determined based on what device you're actually using. If the iPhone 3G can handle 400,000 triangles, maybe the iPad2 could handle 800,000? It seems to make more sense to adjust the limit relative to the device than to use the 'least common denominator' way.
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