Inventor Publisher

Inventor Publisher

Valued Contributor
Posts: 79
Registered: ‎04-05-2007
Message 1 of 4 (524 Views)

Cannot Manually Explode (Move) Single Instances of parts

524 Views, 3 Replies
04-05-2010 09:58 AM
Has anyone else had problems selecting individual instances of parts for some form of editing mod? Please see attached ZIP. Am I doing something wrong here?
Board Manager
Posts: 243
Registered: ‎08-23-2006
Message 2 of 4 (524 Views)

Re: Cannot Manually Explode (Move) Single Instances of parts

04-07-2010 01:42 PM in reply to: marshallw
The short answer is that you cannot do this, on an inserted IAM file, because (presumably) the part is a component of a subassembly that is instanced several times. Publisher currently works on the subassembly's "component definition" hence all instances are affected.

The only workaround is to export your Inventor assembly to DWF, and then insert the DWF file instead of the IAM. DWF does not have a concept of a "definition", hence does not behave this way (each subassembly is independent, even if identical).

The biggest (only?) downside of this workaround is that you cannot take advantage of Publisher's "update" mechanism.

As a separate point, note that you cannot explode a single part, only an assembly or selection-set containing multiple parts. The parts are exploded away from each other, so "of course" you cannot explode just one.

Jon Balgley
Autodesk Configurator 360 / Inventor ETO team
Autodesk, Inc.

Posts: 70
Registered: ‎12-02-2005
Message 3 of 4 (482 Views)

Re: Cannot Manually Explode (Move) Single Instances of parts

06-18-2010 09:24 AM in reply to: Jon.Balgley

Please apply for Beta testing.  Software is available now!



Sam Antos
Autodesk, Inc.

New Member
Posts: 2
Registered: ‎06-20-2010
Message 4 of 4 (474 Views)

Re: Cannot Manually Explode (Move) Single Instances of parts

06-20-2010 10:10 PM in reply to: Jon.Balgley

But why can't you even turn off visibility for the separate instances?

It's bad enough that you have to move them together - Or should I say you can't - because you move 1 and they all move, but if you select multiple to move - it fails to move any.

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