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newguymike
Posts: 3
Registered: ‎03-16-2011
Message 1 of 3 (517 Views)
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creating a special material (fragile polymer honeycombs)?

517 Views, 2 Replies
03-16-2011 02:01 PM

Hello,

 

I am rather new to the 3ds max. I am trying to recreate a material that is porous. It really looks like a very fragile and papery honeycomb. I was figuring I could create a bunch of planes and put there vertices together and make a special bump map that could recreate this type of material. On looking through some forums, some people mentioned they used a particle generater to create spongy like materials, or something of a volume shadow?. Does anyone have any good suggestions on where to get started are where I can learn some of these techniques. 

 

 

 

Thanks,

Mike

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Posts: 25,352
Registered: ‎04-20-2006
Message 2 of 3 (510 Views)

Re: creating a special material (fragile polymer honeycombs)?

03-16-2011 02:05 PM in reply to: newguymike

newguymike wrote:

Hello,

 

I am rather new to the 3ds max. ...Does anyone have any good suggestions on where to get started are where I can learn some of these techniques. 

 


http://forums.autodesk.com/t5/Autodesk-3ds-Max/Autodesk-3ds-Max-Discussion-Groups-are-on-the-AREA/td...

 

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Member
newguymike
Posts: 3
Registered: ‎03-16-2011
Message 3 of 3 (508 Views)

Re: creating a special material (fragile polymer honeycombs)?

03-16-2011 02:06 PM in reply to: JDMather

sorry i posted this on the wrong thread i believe

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