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"MechMan" <mechman> wrote in message"...this
href="news:f13b806.1@WebX.maYIadrTaRb">news:f13b806.1@WebX.maYIadrTaRb...
would involve creating 4 workplanes constraining then turning their visibility
off..."
You can select the work planes to assemble together by selecting them in
the browser so that you don't need to have the work planes visible to
constrain them.
As Kent mentioned, build your parts around the Origin and you won't have to
create as many work planes.
I also miss the power of MDT constraints.
MechMan
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"MechMan" <mechman> wrote in messageI
href="news:f13b806.7@WebX.maYIadrTaRb">news:f13b806.7@WebX.maYIadrTaRb...
personally draw a construction circle at the origin and then draw a rectangle
constrained to the circle at 3 corners (you have to apply one constraint
manually).
MechMan
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"MechMan" <mechman> wrote in messageI
href="news:f13b806.7@WebX.maYIadrTaRb">news:f13b806.7@WebX.maYIadrTaRb...
personally draw a construction circle at the origin and then draw a rectangle
constrained to the circle at 3 corners (you have to apply one constraint
manually).
MechMan
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"MechMan" <mechman> wrote in message"IV
href="news:f13b806.6@WebX.maYIadrTaRb">news:f13b806.6@WebX.maYIadrTaRb...
can't do what MDT can do"
That's not true. That's like saying that MDT can't show the motion of
moving parts. IV just does it differently and that is what you need to learn,
just like you had to learn how to define a MDT midpoint assy constraint (which
is several clicks worth). You don't have to draw around the origin in IV, it's
just suggested.
You won't be happy with IV until you let go of your MDT ways, and it's not
because IV can't do what MDT does.
MechMan