In a part file, how do I rotate the part around the x axis by 90 degrees so that the triad's y axis becomes alligned with what is now the z axis on the triad?
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Solved by Curtis_Waguespack. Go to Solution.
Right mouse button Redefine first sketch might be a solution.
Attach your file here.
The CADWhisperer YouTube Channel
Hi fsfguy,
In addition to JDMather's suggestion to redefine the first sketch, you can also use the Move Bodies tool to do this:
There's more on this technique at this link:
http://inventortrenches.blogspot.com/2011/06/change-origin-of-imported-model.html
I hope this helps.
Best of luck to you in all of your Inventor pursuits,
Curtis
http://inventortrenches.blogspot.com
Thanks! I really appreciate the solutions!
@Curtis - I read the link you listed, if I want to move to a specific point on the part rather than the center of gravity, is there a way to get the coordinates for a specific point? Btw, I really appreciate your book, it lives next to my computer.
Can you attach your file here.
The CADWhisperer YouTube Channel
Hi fsfguy,
Thanks for supporting the book, I'm happy to hear that you find it useful.
Selecting a vertex with the Distance measure tool (Tools tab > Distance button) should give you its location. In this image a 10mm cube is centered on the origin point, so measuring one of the corners gives the results shown. You coud also create a temporary sketch or workpoint to find the location of some point that does not have a selectable vertex.
I hope this helps.
Best of luck to you in all of your Inventor pursuits,
Curtis
http://inventortrenches.blogspot.com