The problem with having a surface to texture is that, in an IDW, you can't
SEE through the texture. So then appying a hatch file doesn't resolve the
issue that the panel hides everything behind it - because it's solid. Once
you've created a solid panel for a fence, it makes no difference if the
separate sheet shows the shaded views, the normal views are all screwed up,
period. You can't have it both ways. You either don't show the panel in
modeling, or you don't show what's behind it in the IDW. The methods are
mutually exclusive.
Thanks for your input Mike, but I've explored the options that you are
suggesting, and they don't work in the long run as far as I can see. The
final option is to create a true model of the wire and array it. It results
in a 4x8 panel that is a 2 MB file - A fence with 10 of these panels brings
my 3GHz Prescott to a grinding halt.
There must be a way to have the cake and eat it too, but until we can
selectively display features of a part (in this case, turn off the
visibility of the wire portion of the panel, and apply a hatch fill), or
change a part's display function (in this case, make it transparent or
see-thru) in an IDW, this will continue to be an issue.
Any thoughts on this from Andrew Faix or the Drawing Manager group are
welcome here.
"Mike Maenpaa" wrote in
message news:40fc23f0_2@newsprd01...
> Yes and No. I realize, that due to modeling complexity and speed, why you
> used a texture. Do you need to show it in all ortho views?
> We've always used standard black & white prints here; but, I wouldn't
> discard the idea of using a shaded view, to help the guy building the
thing.
> What about a separate sheet with shaded views.
>
> Mike
>
>
> > Yes but I'd get laughed out of the office if I did it on ortho views
> front,
> > top, right side. You're kidding right?
> >
>
>