I'm taking graphic design class, and we are on the inventor portion of the class, and our assignment was to "reverse engineer" a water valve, and I've run into a problem that not even my teacher could help me with. I've created my own threads and I am trying to make it so that once the handle spins, the threads stay on track, like a real bolt and nut.
I'll include the assembly and all the parts, but any help would be greatly appreciated, I've spent a lot of time trying to figure this out.
If you do a half section view, it makes things a little easier to see.
I think people might be afraid to select the link you posted... can you post the assembly by itself right here? Also... what version of Inventor is this?
Find the largest file(s).
Find the red End of Part Marker at the bottom of the feature tree.
Drag the red EOP to the top of the browser hiding all features.
Save the file(s) in a rolled up state.
Right click on the filename and select Send to Compressed (zipped) Folder.
Attach the resulting *.zip file(s) here.
Start searching for a school with faculty who know how to use Translational/Rotational constraint or Dynamic Simulation screw joint.
...Start searching for a school with faculty who know how to use Translational/Rotational constraint or Dynamic Simulation screw joint.
By golly it's turned to fisticuffs
In the Constraint Dialog the second tab is "Motion".
There is 2 different kinds of motion Rotation & Rotation-Translation. Use Rotation-Translation. the distance number is a ratio to rotation to distance. Give that a try.
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