I must say I'm with FProcp on this one.
Constraints are all very well up to a certain point, after that they can get in the way and become time consuming
Very well said. This is exactly how I feel.
I've worked on large assemblies (created by others) and have been so frustrated with Assembly Constraints.
I think it would be a BIG improvement. Solid Edge have done it so it can't be just me that feels this way.
Imagine trying to place all of the assembly constraints on a model like the one in the attached picture?
I would rather move components to the right location and then ground them.
Native parallel processing and cuda support throughtout the whole program. Jeez it's about time I am so tired of having a six core proccessor and having to wait while my single core chews up the math. I mean get parallel processing going and get those cuda cores chewing up numbers so I can get some work done.
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I hope this helps,
"Imagine trying to place all of the assembly constraints on a model like the one in the attached picture?
I would rather move components to the right location and then ground them."
If one of my people built an assembly like that by locating parts in space and grounding them, I would fire them. That would make that assembly impossible to work with in the future.
I agree. Grounding = Horrible Practice = Fired!!!
Don't get me wrong - We use grounding all the time - but all of our parts are driven with a skeleton, so constraints are unneccessary in some cases. It is the locating parts in space that I have a problem with.
Grounding should never be used. Period.
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